Pachinko's Pix

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People watching while we wait for our tram. (at Melbourne CBD)

People watching while we wait for our tram. (at Melbourne CBD)

davidsurman:

Last night we finally got round to watching Stephen Soderbergh’s Behind The Candelabra, the biopic of Liberace. It was totally brilliant, and the performances are amazing. There’s a totally awesome end credit sequence that is beautifully designed. Each features a little piano, photographed beautifully with perfectly placed and coloured text. I’ve compiled each of them together in a single image. Enjoy!

What a movie!

davidsurman:

Last night we finally got round to watching Stephen Soderbergh’s Behind The Candelabra, the biopic of Liberace. It was totally brilliant, and the performances are amazing. There’s a totally awesome end credit sequence that is beautifully designed. Each features a little piano, photographed beautifully with perfectly placed and coloured text. I’ve compiled each of them together in a single image. Enjoy!

What a movie!

(Source: )

Christian McCrea: 8.7% Is Proof of a Problem

christianmccrea:

Yesterday was an important moment in the discussion of diversity in game development in Australia. First, an MCV Pacific article / interview with Tony Reed, CEO of the GDAA from yesterday which concerns the ratio of women employed in games production in Australia. The Australian Bureau of…

Christian McCrea explains why it isn’t good to kick the question of women in games into the long grass.

leger: Organizing Principles

leger:

It’s been about 10 years since Riley and I started making art and art spaces together. Today I put together an extended essay about what I have learned, and some of the principles are guiding us going forward.

It’s long enough that I broke it up into pages. Perhaps it will be of interest to you…

Fantastic ideas about curation and making. 

lagamespace:

GAME PACK SNEAK PEEK:

SUNSHINE by Ian Gouldstone, David Surman, Paul Callaghan

The title Sunshine refers to a place and an idea; the suburban birthplace of artist Leigh Bowery, and Australia’s image as the “Land of Sunshine”. A playable picture, Sunshine deconstructs casual games and the idea of systemic feedback and reward. 

lagamespace:

GAME PACK SNEAK PEEK:

SUNSHINE by Ian Gouldstone, David Surman, Paul Callaghan

The title Sunshine refers to a place and an idea; the suburban birthplace of artist Leigh Bowery, and Australia’s image as the “Land of Sunshine”. A playable picture, Sunshine deconstructs casual games and the idea of systemic feedback and reward. 

Can’t wait for people to play!